////////////////////////////////////////////////////////////////////////////////
//    Scorched3D (c) 2000-2011
//
//    This file is part of Scorched3D.
//
//    Scorched3D is free software; you can redistribute it and/or modify
//    it under the terms of the GNU General Public License as published by
//    the Free Software Foundation; either version 2 of the License, or
//    (at your option) any later version.
//
//    Scorched3D is distributed in the hope that it will be useful,
//    but WITHOUT ANY WARRANTY; without even the implied warranty of
//    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//    GNU General Public License for more details.
//
//    You should have received a copy of the GNU General Public License along
//    with this program; if not, write to the Free Software Foundation, Inc.,
//    51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
////////////////////////////////////////////////////////////////////////////////


// MainLoopI.h: interface for the MainLoopI class.
//
//////////////////////////////////////////////////////////////////////

#if !defined(AFX_MainLoopI_H__BDDE5864_49D7_4CEA_8738_51A0EF96BDD7__INCLUDED_)
#define AFX_MainLoopI_H__BDDE5864_49D7_4CEA_8738_51A0EF96BDD7__INCLUDED_


#include <common/Vector.h>

class MainLoopI  
{
public:
	virtual ~MainLoopI();

	virtual void simulate(float simTime);
	virtual void draw();
};

#endif // !defined(AFX_MainLoopI_H__BDDE5864_49D7_4CEA_8738_51A0EF96BDD7__INCLUDED_)
