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/* ============================================================
 *
 * This file is a part of digiKam project
 * https://www.digikam.org
 *
 * Date        : 2010-09-20
 * Description : Managing visibility state with animations
 *
 * SPDX-FileCopyrightText: 2010-2011 by Marcel Wiesweg <marcel dot wiesweg at gmx dot de>
 * SPDX-FileCopyrightText: 2012-2025 by Gilles Caulier <caulier dot gilles at gmail dot com>
 *
 * SPDX-License-Identifier: GPL-2.0-or-later
 *
 * ============================================================ */

#include "itemvisibilitycontroller.h"

// Qt includes

#include <QParallelAnimationGroup>
#include <QPropertyAnimation>

// Local includes

#include "digikam_debug.h"

namespace Digikam
{

ItemVisibilityControllerPropertyObject::ItemVisibilityControllerPropertyObject(QObject* const parent)
    : QObject(parent)
{
}

qreal ItemVisibilityControllerPropertyObject::opacity() const
{
    return m_opacity;
}

void ItemVisibilityControllerPropertyObject::setOpacity(qreal opacity)
{
    m_opacity = opacity;

    Q_EMIT opacityChanged();
}

bool ItemVisibilityControllerPropertyObject::isVisible() const
{
    return m_visible;
}

void ItemVisibilityControllerPropertyObject::setVisible(bool visible)
{
    m_visible = visible;

    Q_EMIT visibleChanged();
}

// ---------------------------------------------------------------------------------

AnimatedVisibility::AnimatedVisibility(QObject* const parent)
    : ItemVisibilityControllerPropertyObject(parent)
{
    m_controller = new ItemVisibilityController(this);
    m_controller->addItem(this);
}

ItemVisibilityController* AnimatedVisibility::controller() const
{
    return m_controller;
}

// ---------------------------------------------------------------------------------

HidingStateChanger::HidingStateChanger(QObject* const parent)
    : ItemVisibilityController(parent)
{
    connect(this, SIGNAL(propertiesAssigned(bool)),
            this, SLOT(slotPropertiesAssigned(bool)));
}

HidingStateChanger::HidingStateChanger(QObject* const target, const QByteArray& property, QObject* const parent)
    : ItemVisibilityController(parent)
{
    connect(this, SIGNAL(propertiesAssigned(bool)),
            this, SLOT(slotPropertiesAssigned(bool)));

    setTargetObject(target);
    setPropertyName(property);

    // here, we assume to start with a visible item

    setVisible(true);
}

void HidingStateChanger::setTargetObject(QObject* const object)
{
    m_object = object;
}

void HidingStateChanger::setPropertyName(const QByteArray& propertyName)
{
    m_property = propertyName;
}

void HidingStateChanger::changeValue(const QVariant& value)
{
    m_value = value;

    if (!hasVisibleItems())
    {
        // shortcut

        slotPropertiesAssigned(false);
        slotPropertiesAssigned(true);
    }
    else
    {
        hide();
    }
}

void HidingStateChanger::slotPropertiesAssigned(bool visible)
{
    if (!visible)
    {
        if (m_object)
        {
            m_object->setProperty(m_property.constData(), m_value);
        }

        Q_EMIT stateChanged();

       show();
    }
    else
    {
        Q_EMIT finished();
    }
}

// ---------------------------------------------------------------------------------

class Q_DECL_HIDDEN AnimationControl
{
public:

    enum Situation
    {
        MainControl,
        IndependentControl,
        RemovingControl
    };

public:

    explicit AnimationControl(ItemVisibilityController* const q);
    AnimationControl(AnimationControl* const other, QObject* const item);
    ~AnimationControl();

    void clear();

    void addItem(QAbstractAnimation* const animation, QObject* const item);
    QAbstractAnimation* takeItem(QObject* const item);
    void moveTo(AnimationControl* const other, QObject* const item);
    void moveAllTo(AnimationControl* const other);

    bool hasItem(QObject* const o)                                            const;
    bool hasVisibleItems(ItemVisibilityController::IncludeFadingOutMode mode) const;

    void transitionToVisible(bool show, bool immediately = false);
    void animationFinished();

    void syncProperties(QObject* const o);
    void connect(QObject* const item);
    void disconnect(QObject* const item);

    void setEasingCurve(const QEasingCurve& easing);
    void setAnimationDuration(int msecs);

public:

    QList<QObject*>                 m_items;
    QAbstractAnimation*             m_animation      = nullptr;
    ItemVisibilityController::State m_state          = ItemVisibilityController::Hidden;
    Situation                       m_situation      = MainControl;

private:

    void setVisibleProperty(bool value);
    void connect(QAbstractAnimation* const anim);
    void disconnect(QAbstractAnimation* const anim);
    void moveToGroup();

private:

    QParallelAnimationGroup*        m_animationGroup = nullptr;
    ItemVisibilityController* const m_q              = nullptr;
};

AnimationControl::AnimationControl(ItemVisibilityController* const q)
    : m_q(q)
{
}

AnimationControl::AnimationControl(AnimationControl* const other, QObject* const object)
    : m_state    (other->m_state),
      m_situation(IndependentControl),
      m_q        (other->m_q)
{
    other->moveTo(this, object);
}

AnimationControl::~AnimationControl()
{
    clear();

    delete m_animation;
}

void AnimationControl::clear()
{
    m_state = ItemVisibilityController::Hidden;

    if (m_animation)
    {
        disconnect(m_animation);
    }

    delete m_animation;
    m_animation      = nullptr;
    m_animationGroup = nullptr; // the same pointer as animation

    for (QObject* const item : std::as_const(m_items))
    {
        disconnect(item);
    }

    m_items.clear();
}

void AnimationControl::connect(QObject* const item)
{
    m_q->connect(item, SIGNAL(destroyed(QObject*)),
                 m_q, SLOT(objectDestroyed(QObject*)));
}

void AnimationControl::disconnect(QObject* const item)
{
    m_q->disconnect(item, SIGNAL(destroyed(QObject*)),
                    m_q, SLOT(objectDestroyed(QObject*)));
}

void AnimationControl::connect(QAbstractAnimation* const anim)
{
    m_q->connect(anim, SIGNAL(finished()),
                 m_q, SLOT(animationFinished()));
}

void AnimationControl::disconnect(QAbstractAnimation* const anim)
{
    m_q->disconnect(anim, SIGNAL(finished()),
                    m_q, SLOT(animationFinished()));
}

void AnimationControl::moveToGroup()
{
    if (!m_animationGroup)
    {
        m_animationGroup = new QParallelAnimationGroup;
        connect(m_animationGroup);

        if (m_animation)
        {
            disconnect(m_animation);
            m_animationGroup->addAnimation(m_animation);
        }

        m_animation = m_animationGroup;
    }
}

// cppcheck-suppress constParameterPointer
void AnimationControl::addItem(QAbstractAnimation* const anim, QObject* const item)
{
    // Either there is no group but now for the first time two items,
    // or the control got empty intermittently, but still has the group installed

    if (!m_items.isEmpty() || m_animationGroup)
    {
        moveToGroup();
        m_animationGroup->addAnimation(anim);
    }
    else
    {
        connect(anim);
        m_animation = anim;
    }

    m_items << item;
}

// cppcheck-suppress constParameterPointer
QAbstractAnimation* AnimationControl::takeItem(QObject* const item)
{
    int index = m_items.indexOf(item);

    if (index == -1)
    {
        return nullptr;
    }

    m_items.removeAt(index);

    if (m_animationGroup)
    {
        return m_animationGroup->takeAnimation(index);
    }
    else
    {
        QAbstractAnimation* const anim = m_animation;
        disconnect(m_animation);
        m_animation                    = nullptr;

        return anim;
    }
}

void AnimationControl::moveTo(AnimationControl* const other, QObject* const item)
{
    QAbstractAnimation* const anim = takeItem(item);

    if (anim)
    {
        other->addItem(anim, item);
    }
}

void AnimationControl::moveAllTo(AnimationControl* const other)
{
    for (QObject* const item : std::as_const(m_items))
    {
        moveTo(other, item);
    }
}

// cppcheck-suppress constParameterPointer
bool AnimationControl::hasItem(QObject* const o) const
{
    return m_items.contains(o);
}

bool AnimationControl::hasVisibleItems(ItemVisibilityController::IncludeFadingOutMode mode) const
{
    if (m_items.isEmpty())
    {
        return false;
    }

    if (mode == ItemVisibilityController::IncludeFadingOut)
    {
        return (m_state != ItemVisibilityController::Hidden);
    }
    else
    {
        return (
                (m_state != ItemVisibilityController::Hidden) &&
                (m_state != ItemVisibilityController::FadingOut)
               );
    }
}

void AnimationControl::setVisibleProperty(bool value)
{
    for (QObject* const item : std::as_const(m_items))
    {
        item->setProperty("visible", value);
    }
}

void AnimationControl::syncProperties(QObject* const o)
{
    if (
        (m_state == ItemVisibilityController::Visible) ||
        (m_state == ItemVisibilityController::FadingIn)
       )
    {
        o->setProperty("visible", true);
        o->setProperty("opacity", 1.0);
    }
    else
    {
        o->setProperty("visible", false);
        o->setProperty("opacity", 0);
    }
}

void AnimationControl::transitionToVisible(bool show, bool immediately)
{
    //qCDebug(DIGIKAM_WIDGETS_LOG) << "state" << state << "show" << show << items.size();

    if (show)
    {
        if (
            (m_state == ItemVisibilityController::Visible) ||
            (m_state == ItemVisibilityController::FadingIn)
           )
        {
            return;
        }

        if (m_state == ItemVisibilityController::Hidden)
        {
            setVisibleProperty(true);
        }

        m_state = ItemVisibilityController::FadingIn;
    }
    else
    {
        if (
            (m_state == ItemVisibilityController::Hidden)   ||
            (m_state == ItemVisibilityController::FadingOut)
           )
        {
            return;
        }

        m_state = ItemVisibilityController::FadingOut;
    }

    if (m_animation)
    {
        QAbstractAnimation::Direction direction = show ? QAbstractAnimation::Forward
                                                       : QAbstractAnimation::Backward;
        m_animation->setDirection(direction);

        if (immediately)
        {
            m_animation->setCurrentTime(show ? m_animation->totalDuration() : 0);
        }

        m_animation->start();
    }
}

void AnimationControl::animationFinished()
{
    if      (m_state == ItemVisibilityController::FadingOut)
    {
        setVisibleProperty(false);
        m_state = ItemVisibilityController::Hidden;
    }
    else if (m_state == ItemVisibilityController::FadingIn)
    {
        m_state = ItemVisibilityController::Visible;
    }
}

void AnimationControl::setEasingCurve(const QEasingCurve& easing)
{
    if      (m_animationGroup)
    {
        for (int i = 0 ; i < m_animationGroup->animationCount() ; ++i)
        {
            QVariantAnimation* const anim = dynamic_cast<QVariantAnimation*>(m_animationGroup->animationAt(i));

            if (anim)
            {
                anim->setEasingCurve(easing);
            }
        }
    }
    else if (m_animation)
    {
        QVariantAnimation* const anim = dynamic_cast<QVariantAnimation*>(m_animation);

        if (anim)
        {
            anim->setEasingCurve(easing);
        }
    }
}

void AnimationControl::setAnimationDuration(int msecs)
{
    if      (m_animationGroup)
    {
        for (int i = 0 ; i < m_animationGroup->animationCount() ; ++i)
        {
            QVariantAnimation* const anim = dynamic_cast<QVariantAnimation*>(m_animationGroup->animationAt(i));

            if (anim)
            {
                anim->setDuration(msecs);
            }
        }
    }
    else if (m_animation)
    {
        QVariantAnimation* const anim = dynamic_cast<QVariantAnimation*>(m_animation);

        if (anim)
        {
            anim->setDuration(msecs);
        }
    }
}

// ---------------------------------------------------------------------------------

class Q_DECL_HIDDEN ItemVisibilityController::Private
{
public:

    explicit Private(ItemVisibilityController* const qq)
        : q(qq)
    {
    }

public:

    void              setVisible(bool v, bool immediately);
    void              setItemVisible(QObject* const item, bool visible, bool immediately);

    AnimationControl* findInChildren(QObject* const item) const;
    AnimationControl* getChild(QObject* const item);
    void              cleanupChildren(QAbstractAnimation* const finishedAnimation);

public:

    bool                            visible             = false;
    bool                            shallBeShown        = true;
    QObject*                        itemShallBeShown    = nullptr;

    int                             animationDuration   = 75;
    QEasingCurve                    easingCurve         = QEasingCurve::InOutQuad;

    AnimationControl*               control             = nullptr;
    QList<AnimationControl*>        childControls;
    ItemVisibilityController* const q                   = nullptr;
};

AnimationControl* ItemVisibilityController::Private::findInChildren(QObject* const item) const
{
    for (AnimationControl* const child : std::as_const(childControls))
    {
        if (child->hasItem(item))
        {   // cppcheck-suppress useStlAlgorithm
            return child;
        }
    }

    return nullptr;
}

AnimationControl* ItemVisibilityController::Private::getChild(QObject* const item)
{
    if (!control)
    {
        return nullptr;
    }

    if (control->hasItem(item))
    {
        AnimationControl* const child = new AnimationControl(control, item);
        childControls << child;

        return child;
    }
    else
    {
        return findInChildren(item);
    }
}

void ItemVisibilityController::Private::cleanupChildren(QAbstractAnimation* const finishedAnimation)
{
    QList<AnimationControl*>::iterator it;

    for (it = childControls.begin() ; it != childControls.end() ; )
    {
        AnimationControl* child = *it;

        if      ((child->m_state == control->m_state) && (child->m_situation == AnimationControl::IndependentControl))
        {
            // merge back to main control

            child->moveAllTo(control);
            delete child;
            it = childControls.erase(it);
        }
        else if ((child->m_animation == finishedAnimation) && (child->m_situation == AnimationControl::RemovingControl))
        {
            for (QObject* const item : std::as_const(child->m_items))
            {
                Q_EMIT q->hiddenAndRemoved(item);
            }

            delete child;
            it = childControls.erase(it);
        }
        else
        {
            ++it;
        }
    }
}

void ItemVisibilityController::Private::setVisible(bool v, bool immediately)
{
    // no check d->visible == visible

    visible = v;

    if (control)
    {
        control->transitionToVisible(shallBeShown && visible, immediately);
    }

    for (AnimationControl* const child : std::as_const(childControls))
    {
        if (child->m_situation == AnimationControl::IndependentControl)
        {
            child->transitionToVisible(shallBeShown && visible, immediately);
        }
    }

    if (itemShallBeShown)
    {
        setItemVisible(itemShallBeShown, visible, immediately);
    }
}

void ItemVisibilityController::Private::setItemVisible(QObject* const item, bool visible, bool immediately)
{
    AnimationControl* const child = getChild(item);

    if (child)
    {
        child->transitionToVisible(visible, immediately);
    }
}

// ---------------------------------------------------------------------------------

ItemVisibilityController::ItemVisibilityController(QObject* const parent)
    : QObject(parent),
      d      (new Private(this))
{
}

ItemVisibilityController::~ItemVisibilityController()
{
    clear();
    delete d->control;
    delete d;
}

QPropertyAnimation* ItemVisibilityController::createAnimation(QObject*)
{
    QPropertyAnimation* const anim = new QPropertyAnimation(this);
    anim->setPropertyName("opacity");
    anim->setStartValue(0);
    anim->setEndValue(1.0);
    anim->setDuration(d->animationDuration);
    anim->setEasingCurve(d->easingCurve);

    return anim;
}

void ItemVisibilityController::addItem(QObject* const item)
{
    if (!item)
    {
        return;
    }

    if (!d->control)
    {
        // initialize main control

        d->control = new AnimationControl(this);
        d->control->transitionToVisible(d->shallBeShown && d->visible);
    }

    QPropertyAnimation* const anim = createAnimation(item);
    anim->setTargetObject(item);
    d->control->connect(item);
    d->control->syncProperties(item);
    d->control->addItem(anim, item);
}

void ItemVisibilityController::removeItem(QObject* const item)
{
    if (!item || !d->control)
    {
        return;
    }

    if (d->control->hasItem(item))
    {
        d->control->disconnect(item);
        delete d->control->takeItem(item);
    }
    else
    {
        AnimationControl* child = d->findInChildren(item);

        if (child)
        {
            child->disconnect(item);
            d->childControls.removeOne(child);
            delete child;
        }
    }
}

void ItemVisibilityController::clear()
{
    if (d->control)
    {
        d->control->clear();
    }

    for (AnimationControl* const child : std::as_const(d->childControls))
    {
        child->clear();
    }

    d->childControls.clear();

    d->visible = false;
}

QList<QObject*> ItemVisibilityController::items() const
{
    QList<QObject*> items;

    if (d->control)
    {
        items = d->control->m_items;
    }

    for (AnimationControl* const child : std::as_const(d->childControls))
    {
        // cppcheck-suppress useStlAlgorithm
        items += child->m_items;
    }

    return items;
}

QList<QObject*> ItemVisibilityController::visibleItems(IncludeFadingOutMode mode) const
{
    QList<QObject*> items;<--- Shadow variable

    if (d->control && d->control->hasVisibleItems(mode))
    {
        items = d->control->m_items;
    }

    for (AnimationControl* const child : std::as_const(d->childControls))
    {
        if (child->hasVisibleItems(mode))
        {
            // cppcheck-suppress useStlAlgorithm
            items += child->m_items;
        }
    }

    return items;
}

bool ItemVisibilityController::shallBeShown() const
{
    return d->shallBeShown;
}

bool ItemVisibilityController::isVisible() const
{
    return d->visible;
}

ItemVisibilityController::State ItemVisibilityController::state() const
{
    return (d->control ? d->control->m_state : Hidden);
}

bool ItemVisibilityController::hasVisibleItems(IncludeFadingOutMode mode) const
{
    if (d->control && d->control->hasVisibleItems(mode))
    {
        return true;
    }

    for (AnimationControl* const child : std::as_const(d->childControls))
    {
        if (child->hasVisibleItems(mode))
        {   // cppcheck-suppress useStlAlgorithm
            return true;
        }
    }

    return false;
}

void ItemVisibilityController::setEasingCurve(const QEasingCurve& easing)
{
    d->easingCurve = easing;

    if (d->control)
    {
        d->control->setEasingCurve(easing);
    }

    for (AnimationControl* const child : std::as_const(d->childControls))
    {
        child->setEasingCurve(easing);
    }
}

void ItemVisibilityController::setAnimationDuration(int msecs)
{
    d->animationDuration = msecs;

    if (d->control)
    {
        d->control->setAnimationDuration(msecs);
    }

    for (AnimationControl* const child : std::as_const(d->childControls))
    {
        child->setAnimationDuration(msecs);
    }
}

void ItemVisibilityController::setShallBeShown(bool shallBeShown)
{
    // no check d->shallBeShown == shallBeShown

    d->shallBeShown     = shallBeShown;
    d->itemShallBeShown = nullptr;

    // apply

    setVisible(d->visible);
}

void ItemVisibilityController::setShallBeShownDirectly(bool shallBeShown)
{
    // no check d->shallBeShown == shallBeShown

    d->shallBeShown     = shallBeShown;
    d->itemShallBeShown = nullptr;

    // apply

    setDirectlyVisible(d->visible);
}

void ItemVisibilityController::setItemThatShallBeShown(QObject* item)
{
    d->itemShallBeShown = item;
    d->shallBeShown     = false;
    setVisible(d->visible);
}

void ItemVisibilityController::show()
{
    setVisible(true);
}

void ItemVisibilityController::hide()
{
    setVisible(false);
}

void ItemVisibilityController::setVisible(bool visible)
{
    d->setVisible(visible, false);
}

void ItemVisibilityController::setDirectlyVisible(bool visible)
{
    d->setVisible(visible, true);
}

void ItemVisibilityController::showItem(QObject* item)
{
    setItemVisible(item, true);
}

void ItemVisibilityController::hideItem(QObject* item)
{
    setItemVisible(item, false);
}

void ItemVisibilityController::setItemVisible(QObject* item, bool visible)
{
    d->setItemVisible(item, visible, false);
}

void ItemVisibilityController::setItemDirectlyVisible(QObject* item, bool visible)
{
    d->setItemVisible(item, visible, true);
}

void ItemVisibilityController::hideAndRemoveItem(QObject* item)
{
    AnimationControl* const child = d->getChild(item);

    if (child)
    {
        child->m_situation = AnimationControl::RemovingControl;
        child->transitionToVisible(false);
    }
}

void ItemVisibilityController::animationFinished()
{
    QAbstractAnimation* const animation = static_cast<QAbstractAnimation*>(sender());

    if (d->control && (d->control->m_animation == animation))
    {
        d->control->animationFinished();

        Q_EMIT propertiesAssigned(d->control->m_state == Visible);
    }

    for (AnimationControl* const child : std::as_const(d->childControls))
    {
        if (child->m_animation == animation)
        {
            child->animationFinished();

            for (QObject* const item : std::as_const(child->m_items))
            {
                if (d->control)
                {
                    Q_EMIT propertiesAssignedToItem(item, (d->control->m_state == Visible));
                }
            }
        }
    }

    // if a child is now in main state, move again to main control

    d->cleanupChildren(animation);
}

void ItemVisibilityController::objectDestroyed(QObject* item)
{
    removeItem(item);
}

} // namespace Digikam

#include "moc_itemvisibilitycontroller.cpp"