- Qt 5.3
- Qt Multimedia
- QML Types
- AudioListener QML Type
- Qt 5.3.2 Reference Documentation

# AudioListener QML Type

Control global listener parameters. More...

Import Statement: | `import QtAudioEngine 1.0`
Since: | Qt 5.0

- List of all members, including inherited members

## Properties

- direction : vector3d
- engine : QtAudioEngine::AudioEngine
- gain : real
- position : vector3d
- up : vector3d
- velocity : vector3d

## Detailed Description

This type is part of the QtAudioEngine 1.0 module.

AudioListener will have only one global instance and you can either access it through the listener property of AudioEngine:

    import QtQuick 2.0
    import QtAudioEngine 1.0

    Rectangle {
        color:"white"
        width: 300
        height: 500

        AudioEngine {
            id:audioengine
            listener.up:"0,0,1"
            listener.velocity:"0,0,0"
            listener.direction:"0,1,0"
            listener.position:Qt.vector3d(observer.x, observer.y, 0);
        }

        Item {
            id: observer
            x: 10 + observer.percent * 100
            y: 20 + observer.percent * 80
            property real percent: 0
            SequentialAnimation on percent {
                loops: Animation.Infinite
                running: true
                NumberAnimation {
                    duration: 8000
                    from: 0
                    to: 1
                }
            }
        }
    }

or alternatively, by defining an AudioListener outside AudioEngine:

    import QtQuick 2.0
    import QtAudioEngine 1.0

    Rectangle {
        color:"white"
        width: 300
        height: 500

        AudioEngine {
            id:audioengine
            listener.up:"0,0,1"
            listener.velocity:"0,0,0"
            listener.direction:"0,1,0"
        }

        AudioListener {
            engine:audioengine
            position: Qt.vector3d(observer.x, observer.y, 0);
        }

        Item {
            id: observer
            x: 10 + observer.percent * 100
            y: 20 + observer.percent * 80
            property real percent: 0
            SequentialAnimation on percent {
                loops: Animation.Infinite
                running: true
                NumberAnimation {
                    duration: 8000
                    from: 0
                    to: 1
                }
            }
        }
    }

This separate AudioListener definition is allowed to make QML bindings easier in some cases.

## Property Documentation

direction : vector3d

This property holds the normalized 3D direction vector of the listener.

engine : QtAudioEngine::AudioEngine

This property holds the reference to AudioEngine, and must only be set once.

gain : real

This property will modulate all audio output from audio engine instances.

position : vector3d

This property holds the 3D position of the listener.

up : vector3d

This property holds the normalized 3D up vector of the listener.

velocity : vector3d

This property holds the 3D velocity vector of the listener.