- Qt 6.11
- Qt Quick
- QML Types
- RotationAnimator
- Qt 6.11.1 Reference Documentation

# RotationAnimator QML Type

The RotationAnimator type animates the rotation of an Item. More...

Import Statement: | `import QtQuick`
Inherits: | Animator

- List of all members, including inherited members

## Properties

- direction : enumeration

## Detailed Description

Animator types are different from normal Animation types. When using an Animator, the animation can be run in the render thread and the property value will jump to the end when the animation is complete.

The value of Item::rotation is updated after the animation has finished.

The following snippet shows how to use a RotationAnimator together with a Rectangle item.

     Rectangle {
         id: rotatingBox
         width: 50
         height: 50
         color: "lightsteelblue"
         RotationAnimator {
             target: rotatingBox;
             from: 0;
             to: 360;
             duration: 1000
             running: true
         }
     }

It is also possible to use the `on` keyword to tie the RotationAnimator directly to the `rotation` property of an Item instance.

     Rectangle {
         width: 50
         height: 50
         color: "lightsteelblue"
         RotationAnimator on rotation {
             from: 0;
             to: 360;
             duration: 1000
         }
     }

Note: Animator types have no benefit when a non-threaded render loop is used.

Note: It is recommended that applications consider designs based on multi-threaded, asynchronous principles, rather than relying on Animators to show animated content while doing expensive, blocking work on the main (GUI) thread. Instead of long, blocking operations, prefer using WorkerScript and asynchronous image loading in QML, and worker threads, parallel algorithms, Qt Concurrent, and coroutines in C++, thus keeping the entire application and UI responsive all the time.

See also Item::transformOrigin and ScaleAnimator.

## Property Documentation

### direction : enumeration

This property holds the direction of the rotation.

Possible values are:

Constant | Description
--- | ---
`RotationAnimator.Numerical` | (default) Rotate by linearly interpolating between the two numbers. A rotation from 10 to 350 will rotate 340 degrees clockwise.
`RotationAnimator.Clockwise` | Rotate clockwise between the two values
`RotationAnimator.Counterclockwise` | Rotate counterclockwise between the two values
`RotationAnimator.Shortest` | Rotate in the direction that produces the shortest animation path. A rotation from 10 to 350 will rotate 20 degrees counterclockwise.